Unfortunately, playing in handheld does bring it’s own issues, once again linked to the game’s new dimension of interaction. That’s the same whether yourself in a dank cave, a mystical forest, or somewhere in between. Despite the game’s fixed camera perspective, the world in Trine is exceptionally vibrant, and even in 720p on the Switch’s handheld mode it’s a feast for the eyes. The charm and levity of the world soaks through every aspect of Trine 3, from whimsical dialogue to sumptuous environmental design. Amadeus uses his magic to conjure platforms and manipulate environmental areas to reach new areas. Each can be switched on-the-fly, and using each one to navigate areas is key – some puzzles will require Zoya’s grappling hook, while Ser Pontius can bash through sizeable pieces of rock. Ser Pontius is a barrel-chested knight, Amadeus is a powerful wizard, and Zoya is a thief. Trine 3 remains a fun journey, though, and one you’ll take with three playable characters – each with their own unique talents. Since levels are unlocked after meeting certain numbers of Trineangles, it can be irritating to return to earlier levels just to sniff out one or two more to reach the required threshold and have to repeat the same trial and err. Some are more obvious than others, but it can difficult at times to discern whether they exist in the foreground or background which leads to some frustration. The basic premise of Trine is to collect items known as Trineangles – small collectibles strewn throughout each environment.
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